LIFE NOT FOUND (2020-2021)

I was brought on to this project initially as a UI/UX Designer and was soon asked to take on some game design and implementation responsibilities. This involved designing potential game mechanics and rapidly prototyping them in Unreal 4 to see if they could be valid additions to the game. As well as overseeing all design and art tasks and ensuring the designs and assets aligned with the creative vision, as well as organizing and leading weekly scrum meetings.

The game garnered inspiration from several successful Sci-Fi franchises, including: No Man’s sky, Satisfactory, and Metroid Prime.

    • Adobe Illustrator

    • Adobe Photoshop

    • Unreal Engine 4

    • Perforce

    • Wireframing

    • Prototyping

    • Usability Testing

    • Collaboration

    • Documentation

SLIDES

The following are some of the wireframes and final UI screens that I created for LNF during my time there. All background images are placeholder images.

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Feudal Lands

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Abscondance