ABSCONDANCE (2022)

Abscondance is/was a work in progress Capstone project with an anticipated completion date of April 29th, 2022. I worked with a team of five other designers over the course of four months to take this from conception to completion as our final project before graduation. The game is based on the classic FPS Halo: Combat Evolved.

We used Perforce and Confluence/Jira for version control, design documentation, and task tracking. Unreal Engine 4 was used for the development. We all had to wear several hats for this process and during the course of development, and I was tasked with everything from AI to UI design.

    • Adobe Illustrator

    • Adobe Photoshop

    • Unreal Engine 4

    • Atlassian Suite

    • Perforce

    • Wireframing

    • User Research

    • Prototyping

    • Iteration

    • Usability Testing

    • Collaboration

SLIDES

Abscondance is the project my team created for our thesis at Fullsail University. All of this work was created from scratch, aside from the background image which was obtained from Adobe.

 

Title UI

A short clip showing the audio/sfx, as well as the transitions and screens of the title page in action.

 
 

In Game UI

A short clip showing the audio/sfx, as well as the transitions and screens of the game UI and HUD in action.

 
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