THE DARKENING (2018)

‘The Darkening’ began as me trying to remake Diablo 2 inside of Unreal Engine as practice for creating my own unique Action RPG’s. It is/was a solo project and as such you will see a lot of free Unreal assets and a host Mixamo of characters and animations within it.

The system design goals were to recreate the game systems and mechanics from Diablo 2, in order to gain a better understanding of advanced blueprinting in Unreal Engine.

    • Unreal Engine 4

    • Adobe Illustrator

    • Prototyping

    • Combat Design

    • Iteration

    • Level Design

    • Usability Testing

SLIDES

System Design to bring Diablo 2 back to life.

As stated above the System Design was my attempt at recreating the systems that made Diablo 2 such an enjoyable experience. All of them are raw and unfinished, but the framework for most of the systems is in there, sans inventory and a few other things.

 
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Advent Dawn

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Dungeoneer: Prologue