
LIFE NOT FOUND (2020-2021)
I was brought on to this project initially as a UI/UX Designer, but was soon after asked to become the Lead Designer on the team. This involved overseeing all Design and Art tasks and ensuring the designs and assets aligned with the creative vision, which was established by the studio owners and myself. The game garnered inspiration from several successful Sci-Fi franchises, including: No Man’s sky, Satisfactory, and Metroid Prime.
During my time with the studio, I worked on several projects which included designing and implementing the UI, working on the hoverbike and drone features, quality assurance with the art team, and organizing/leading weekly team meetings.
Sadly, I left the team before the project was realized to pursue a paid position with Serfworks Studios LLC, working on Feudal Lands as a Creative Director.
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Unreal Engine 4
Perforce
Adobe Illustrator
Adobe Photoshop
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Game Design
System Design
Prototyping
Iteration
Usability Testing
Collaboration
Drones and Hoverbike
These are two of the larger game design tasks I worked on while at LNF. The hoverbike was our first vehicle which I created in Unreal blueprint, and the drones were meant to be a means for the player to interact with the environment and perform tasks.