ABSCONDANCE (2022)

Abscondance is/was a work in progress Capstone project with an anticipated completion date of April 29th, 2022. I worked with a team of five other designers over the course of four months to take this from conception to completion as our final project before graduation. The game is based on the classic FPS Halo: Combat Evolved.

We used Perforce and Confluence/Jira for version control, design documentation, and task tracking. Unreal Engine 4 was used for the development. We all had to wear several hats for this process and during the course of development, and I was tasked with everything from AI to UI design.

    • Adobe Illustrator

    • Adobe Photoshop

    • Unreal Engine 4

    • Atlassian Suite

    • Perforce

    • Wireframing

    • Prototyping

    • Iteration

    • Usability Testing

    • Collaboration

SLIDES

Coming Soon!

 

Hoverbike Video

A short clip showing off the hoverbike system I made for Abscondance

 
 

Scout Drone

Description coming soon!

Demoltion Drone

Description coming soon!

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