ABSCONDANCE (2022)
Abscondance is/was a work in progress Capstone project with an anticipated completion date of April 29th, 2022. I worked with a team of five other designers over the course of four months to take this from conception to completion as our final project before graduation. The game is based on the classic FPS Halo: Combat Evolved.
We used Perforce and Confluence/Jira for version control, design documentation, and task tracking. Unreal Engine 4 was used for the development. We all had to wear several hats for this process and during the course of development, and I was tasked with everything from AI to UI design.
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Adobe Illustrator
Adobe Photoshop
Unreal Engine 4
Atlassian Suite
Perforce
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Wireframing
Prototyping
Iteration
Usability Testing
Collaboration
SLIDES
Coming Soon!
Hoverbike Video
A short clip showing off the hoverbike system I made for Abscondance
Scout Drone
Description coming soon!
Demoltion Drone
Description coming soon!