OGL (2022)

OGL hired me to be a UI/UX Designer for the various projects they had in the development pipeline. This included WebGL projects, applications, as well as games.

While working here I created wireframes and in game UI elements for a paintball game which was part of a larger multiverse. I worked with implementing and maintaining the UI inside of Unreal 4. Towards the end of my time there I was tasked with the design of the dashboard for the OGLVerse.

    • Figma

    • Adobe Illustrator

    • Adobe Photoshop

    • Unreal Engine 4/5

    • Peforce

    • Wireframing

    • User Research

    • Prototyping

    • Collaboration

    • Accessibility

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Feudal Lands