OGL (2022)
OGL hired me to be a UI/UX Designer for the various projects they had in the development pipeline. This included WebGL projects, applications, as well as games.
While working here I created wireframes and in game UI elements for a paintball game which was part of a larger multiverse. I worked with implementing and maintaining the UI inside of Unreal 4. Towards the end of my time there I was tasked with the design of the dashboard for the OGLVerse.
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Figma
Adobe Illustrator
Adobe Photoshop
Unreal Engine 4/5
Peforce
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Wireframing
User Research
Prototyping
Collaboration
Accessibility